
University degree in Computer Sciences. Expert in computer vision, AI, videogame
programming and gamification. European Projects technician of Erasmus+ KA2 projects at
ASPAYM (Gymkhana 5.0, Re-Construct...) in relation to gamification, non-formal education
and psychology, for both, young and adult education. Participated in numerous European
projects related to 3D printing/young/adult non-formal education. Designer of gamification
activities and Virtual Reality development, with more than 10 years of expertise in 3D
modelling, UI/UX design, art design and narrative design.

This model represents the main layers of the Earth. They are scaled to be comfortable to touch. Labels in braille are made to associate with each layer. Each label and Earth layer is a different .stl file. There is also a base in which to place all the pieces. The layers are: continental crust oceanic […]

The life cycle of a butterfly. It contains 4 sections and a base. There are alternative versions of the adult butterfly, egg and chrysalis models. This model was designed and tested as part of the 3D4VIP project.

A bee is a yellow and black flying insect that lives in hives and produces honey. They are famous for their role in pollination. The most relevant features of bees are: A pair of compound eyes that cover most of the surface of the head. The antennae which are sense organs capable of touching, smelling […]

The air sacs are part of the respiratory system at the end of the bronchioles (tiny branches of air tubes in the lungs). The alveoli are where the lungs and the blood exchange oxygen and carbon dioxide during the process of breathing in and breathing out. Oxygen breathed in from the air passes through the […]



